But it was super fun to play a odd ball character like that. Using a glaive. One thing that many people notice though is the sound, specifically with the bard (in a bad way). A sorcadin alone is pretty viable too, at least at high levels. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. It only applies to the players inside or near you. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. Clerics have access to spells like beacon of hope that can trivialize entire encounters, while paladins have crusader's mantle that causes a grotesque increase in party damage, plus of course their aura of protection feature. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. You do not need to be a bard to have a connection to music. Going with these two classes provides perfect synergy. There are a few things to consider, actually getting these features that you want to use and being able to use them. Bards and Sorcerers for that reason, are one of the best multiclass combos. 600pp to get 55Hp rings = good way to start. But hey, they seem pretty happy with it, ignorance is bliss I guess. You might be able to go 5 paladin to get extra attack and then bard. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Paladin/bard is very viable. They have the upper body of a human but the goats and the lower body of their animal counterpart. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. View Cart; Help; Pathfinder . so basally got killed this way. It does focus on Healing. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. If you're looking for something fresh I'd recommend war/sha because it is the most different from mag/brd. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Look at the multiclassing table to learn your amount of spell slots. With the Duergar Dwarf, they get Enlarge and Invisibility. Afterwards 6 Bard as College of Swords for both better. But they still play vastly different than a full caster with harsh blasting spells. But really too is the defensive fighting style for that +2 AC. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Paladin 2 into Bard X is another one that is better saved for a high level start. Paladin 2 into Bard X is another one that is better saved for a high level start. Bard Paladin Multiclass A 5e Dungeons & Dragons Guide for Holy Tunes The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. I had the first level in Paladin for. I'm considering going Sword Bard til 6 then respecing into this at level 7. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. It's certainly better to focus on the bard side. A dwarf crouches behind an outcrop. You need to get to your extra attack as soon as possible. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. Frontline and Damage they. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. I would probably go 2 paladin and then the rest bard. 660. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. Shield of Faith. Sounds like you know what you're doing. It's resolvable a few different ways. The problem there is you wouldn't get spirit guardians and fireball until level 11. So there's not much point to an even split between bard and paladin; you're just watering down both classes. you get your Extra Attacks set before you worry about Smites. With Paladin, it’s mostly buffing yourself up and hitting things. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. Pick up Defensive FS from Paladin at 2. Roleplay like a madperson, stab some things, cast some. Bard is much better in content that is already excelled at than paladin. Sorcerer/Wizard. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. Wizard feels off cause you start as an amnesiac. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. Cleric - excellent AOE damage, plus some utility and high-level healing spells. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. Level 6: Bard 5. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. Best caster build, party face and I would put 12-14 into INT to get more skill points. They both do the same thing with slightly different focus. 3. My character is a bit inspired by Lyndon B. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. Bardadin - Paladin Bard Build. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Ohh, I always do this with stats! That makes a lot more sense, thank you. After that, just go Bard the rest of the way. The Druid surprised me with their spell selection and the natural recovery ability is fire. Fighter/Barbarian. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. and Soldier background. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Just came across a lovely video. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. 11 gives you another oath feature, aura of courage and improved divine smite. Bard gives lots of utility, spell slots, and unique attacks. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Type 1-Paladin . Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. however there is a pretty big different in bard vs paladin. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. Either way (or if staying in bard) I'd put your dex to 16. You get heavy armor and voice of authority from cleric. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. This sense of righteousness is the bread and butter of Paladins. (into a party not a dungeon) Paladin is the best class, imo. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Paladin on the other hand gives the most awesome attack - Divine Smite. There are a few nice builds for Bards: Classic vanilla bard. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. He trades off some early level efficacy for a mid to late-game punch. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Not that interested in GWM evn though it is rather good. A valor bard would get extra attack, martial weapons, and medium armor and shields. I’ll add another reason. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. I went conquest paladin/lore bard. Take your 3 Bard (Swords) levels. Also take Disguise Self and Friends. You'll probably want to push for a significant Paladin level like 6. Extra attack at 5 and aura at 6 are huge. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. 13. #3. The Paladin/Bard is a jack of all. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. They are not the bards of Dorkness Rising. They also. Sentinel for the lvl 4 feat. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The combination yields 24d8 extra total smite damage per day. Paladins are also a bit more group oriented, with their auras and channeling and healing. Hero. Can be granted by: Level 1: cleric and war domain cleric. IUSUZYSANA • 3 min. ago. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. A stealthy sneaky bard that uses magic or skill to get around the battlefield. Bard 14/Paladin 6 would better fit that mold. ago So as fate would have it, a member of my party really wants to play Bard now. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. It has everything a Bard needs, though, you must take two levels in it. You end up with the same amount of skills, just fewer choices for the fist two. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Its best features come at 5-10 rather than 1-5. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. superninjimmy. Barbarians are generally better at dealing damage. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. I was wondering what everyone thinks about this multiclass combination. Ranger. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. For Paladins it's "the strength of their conviction". 1. Warlock 2. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. In terms of being a caster, support and controller, the bard is going to be stronger. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. All three of those classes are amazingly fun. Sorc, Wizard, Druid, Cleric levels work the same as. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. both are good. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. With the Paladin and Bard multiclass. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Say 12+ minimum. Paladin on the other. I’ve played numerous Paladin/Bard characters. Dualing fighting style from swords bard. However the bard that isn't healing outputs better damage buffs. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. However, if you level up Bard to level 5, you can get the most from both classes. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. The Paladin/Bard is a jack of all trades of the highest caliber. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. So far I'm actually likeing the idea of going. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. The primary benefit of these builds is. I tend to create characters because I like them, not for power (e. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. ) So that's basically it: opportunity cost. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. r/Pathfinder_RPG A chip A close button Get app Get the Reddit app Log In Log in to Reddit Get the Reddit app Log In Log in to RedditBard Mini stood behind the Paladin mini with heart eyes in the Intro to "Crap Guide to Ranger". Other than that, whatever you like. You end up with the same amount of skills, just fewer choices for the fist two. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends. How does it work with a bard? Like I mentioned in my earlier post, I have been away from the game since 2006 so I am admittedly lost. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Eladrin: Great ASI array and the misty step's. I am thinking about going a couple more. Tieflings would suit an Outlander, Hermit, Urchin, or. War caster is what I'd go with at level 4 as well. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Rogues don't need. GiganticGoblin • 1 yr. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. #1. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. What you gain by selecting the. Looked around the table one game and every spell caster had a spell DC of 11 or less. It should be possible - maybe exceedinly hard, but possible - to resist the urge. This seems pretty solid on paper to me, but I'm a D&D. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). But you don't need a tank in 5e. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Silverblade1234 • 2 yr. And Bard/Sorcerer fuels smites while also building your out of combat kit. Expertise in Athletics makes you a knockdown/grapple/control machine. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. Rational_Engineer_84 • 2 mo. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. However the bard that isn't healing outputs better damage buffs. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. Baldur's Gate 3 companions. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Zariel Tiefling: Paladin, Bard, Warlock That covers all the Baldur’s Gate 3 races and subraces, along with our S-tier picks. We are still currently protesting the…The unique Barbarian dialogue just fits so well with the Dark Urge's psychotic tendencies! Of the two options given though, I think Dark Urge Paladin works better with the storyline, bizzarely enough, and Paladin I feel is in a slightly stronger position power-scaling wise compared to Monk. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. Paladin awakening skill will give everyone a. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 1. Runic Tunic Jul 18 @ 11:06am. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bardic inspiration isn't as bombastic as some of the support spells. I’m currently a level 5 Paladin and I think I’m going to go to level 6 for the base paladin aura and then take a few levels in fighter/bard before continuing with paladin. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Bard and Sorcerer both seem like strong ways to finish out the build. The only skill on paladin similar to that is godsend law (depending on build holy area). Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Paladin / Bard (Image Credit: Nowis-337). 6 levels gives you an oath feature, extra attack and the almighty aura of protection. Lore Bard fits well with the personality concept because of Cutting Words. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Rogue and paladin are two more classes that might struggle on a roleplaying level. Strong and influencing, but short sighted or easily distracted. In terms of damage or survivability, Paladin is still going to come out on top. Freman_Bloodglaive. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Bamp, Apr 18, 2013 #3. Those recharge on a. Plus sorcerers gain sorcery points they can trade for even more slots. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. They’re my two. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. I’m going to suggest another with Paladin 6 / Lore Bard X. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Extra Attack means you have two chances to hit. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. The other alternative is Paladin 6/Bard 4. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. Paladin Ifrit Bard Of Serenrae. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). 10 Cloak Of Billowing. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Str has better melee weapons, Dex does better at range. Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. i have both at t3, bard is 1370 and paladin is 1340. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. I would probably go 2 paladin and then the rest bard. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. vaaanti • 2 yr. Bard also suffers from arcane spell casting failure in armor Alchemy is only the source of magic for alchemist artificers. zenprime-morpheus DM • 6 yr. 15 temporary hp and 15 damage when we get hit. Wizard feels off cause you start as an amnesiac. ago. (+1CON, +2CHA from Hobgoblin). However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. their magic comes from music itself, like the magic is inside of all music and songs. Your party can benefit a lot from the "battlefield control. Amazingly fun build. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. However, dexterity is also a common saving throw for damaging spells. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. Another option is to stick with Paladin until 6, then take 6 Bard levels. . And Bard/Sorcerer fuels smites while also building your out of combat kit. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Pick up Defensive FS from Paladin at 2. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Str has better melee weapons, Dex does better at range. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. I was thinking about doing a…brokenURL • 2 yr. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. You get sword maneuvers and a lot of useful spells from bard. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Any Paladin 6/Any Sorcerer 14: The Balanced. 5) with a paladin alt (1480). 3. The INT will likely be wasted but the free cantrip is decent. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Almira, the tiefling bard, seems Neutral Good to me. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. If I had to choose the two next companion classes. Paladin’s Aura is just that good that it’s worth delaying spells for it. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. Post by redwullf » Fri Aug 19, 2011 3:36 am. And bard has BOOBA. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Ranger - no matter the edition it always seems to be worst results of the best intentions. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Nov 5, 2019. Conquest Paladin and you are quite a scary dude. For context, my character is a Leonin Lv. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. They deliever best depending on what theme you desire. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Business, Economics, and Finance. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. the downside is that they don't get extra attack. The first will have less smites but not delay your ASI and you have access to later barb abilities (depending on subclass this may or may not be goof) The second will have more smites but delay your second ASI until level level 11. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking.